British reports say in 2017 5% of divorces were due to excessive video gaming – the popular ‘Fortnite’ earmarked as a major contributing culprit.

We’re dealing with the Fortnight phenomenon here at home – with son, not husband. https://www.theguardian.com/games/2018/mar/07/fortnite-battle-royale-parents-guide-video-game-multiplayer-shooter We’ve worked out the (mostly) satisfying solution of saying, “After this part is over please shut it off,” because, as it turns out, our son is part of community while playing Fortnite and flew hard in the face of being told to outright stop. We’ve had significant philosophical tussles but have worked things out to a so far workable compromise.

I actually witness (from the kitchen) some pretty cool benefits from Fortnite playing (in moderation): I hear him planning with friends; coming up with strategies; suggesting ideas and adjusting to friends’ different suggestions; bargaining to get his way with only light protest when he doesn’t; discussing merits/detriments of others’ actions; trading supplies back and forth to aid in their mutual quest. I’ll admit to my own inner conflict over its backdrop – guns and killing – but I uphold outlets for balanced, harmless releases of aggressive inclinations.

I do find it unsettling navigating this ever-shifting terrain, but we do the best we can. Peter recently mentioned a Smithsonian article to me in which the researcher likened parental concerns for Fortnite to those of parents in the 1920s – when Pinball became the rage. https://www.smithsonianmag.com/innovation/popularity-fortnite-common-20th-century-pinball-craze-180970721/